Unity 3D Development Platform

In this video Brianna interviews Keith, a Unity developer at Zekiah, to learn what Unity 3D is and how it can help you.

508 Compliance for Word Documents

In my last post “Intro to Section 508 and Accessibility” I explained what Section 508 is, why it’s important, and how to be compliant. As a quick review, Section 508 is a law requiring Federal agencies to meet standards during “development, procurement, maintenance, and use” of Information and Communication Technology (ICT). These standards help users […]

Intro to Section 508 and Accessibility

If you work for the federal government and have a role in developing documents, software, websites, and/or procuring, purchasing or maintaining hardware, you have a responsibility to meet Section 508 standards. Even if you’re not a federal employee, it’s always a good idea to be 508 compliant as it will make it easier for all […]

Unity Software: WHAT & WHY You Need to Know!

Game engines are software development environments for developers to build video games for mobile devices, PCs, and consoles. Unity is the most widely used cross-platform 2D, 3D, AR, MR, VR and now CG development engine created by Unity Technologies. First released in 2005 as a Mac OS X exclusive, as of 2018 Unity has been extended […]

Sending Emails from Google Sheets

Our employees often have a need to view, review, or collaborate on documents when they are not in the same office or location. We find Google’s products such as Drive, Docs, Sheets, Slides, and Forms to be great resources that allow us to do just that. Best of all, most of their products are free. […]

Scheduled Task Running

I like to think that I learn more every day, but I still really embrace being a computer novice in a lot of ways. About four years ago, I learned about using Windows’ Task Scheduler to run processes on a defined timetable. The typical things it became useful for in my daily activities were: backing […]

Interactive Maps Without Map Servers

On 30 September 2015, I gave a talk to the Southern Maryland GIS User Group titled “Interactive Maps Without Map Servers.” This post consists of the slides from that presentation interspersed with my “talk track” in order to provide context. Today, I’m going to discuss publishing interactive maps without using a map server. I’m going […]

Task Tracking Using Python and ArcGIS

Managing a team of Geospatial Analysts, and all their ongoing projects, requires a decent bit of effort for the Project Manager on one of our current contracts. At the onset, the PM would ask each GA what they were working on, obtain it verbally or via email, and manually enter the information into an excel […]

Calculating Distance and Direction using ArcPy

While working with geospatial information, it is often advantageous to find out how close one particular piece of data is to other pieces of data. This leads to a greater understanding of the area of study. The knowledge of how things relate to one another spatially is articulated in Waldo Tobler’s First Law of Geography. […]

Automating “Quicklook” Map Products for Emergent Events

Over the past decade, GIS professionals who can manipulate the software both manually and automatically are becoming increasingly more marketable within the industry. Automating mundane/repetitive tasks frees up time to focus on more advanced analyses and other GIS processes. On one of our current contracts, we are required to create map products in response to […]